![stick ranger hacked arcade pre hack stick ranger hacked arcade pre hack](https://i.ytimg.com/vi/W63zV016lkI/maxresdefault.jpg)
It’s too much.Īlso, please stop messaging on Facebook. I don’t have the time to look at every homebrew creation everyone sends me and offer a critique. You cannot BELIEVE how often this happens. You message ME on Facebook or send ME an e-mail and say “hey, I invented or want to invent this new thing, will you look at it and tell me what you think and/or help me invent it?” Once the creativity bug bites you, whether it was there from the start or whether it cropped up after you got tired of running the latest $50 nostalgia-grabby-bland-fest from WotC, once that bug bites you, there is one inevitable endpoint.
#STICK RANGER HACKED ARCADE PRE HACK HOW TO#
And that’s after you figure out how to resolve a goddamned wedgie to begin with. The players will do something unexpected and idiotic and you have to figure out how, say, Strahd von Zarovich responds to being wedgied.
![stick ranger hacked arcade pre hack stick ranger hacked arcade pre hack](https://i.pinimg.com/originals/0a/70/e8/0a70e86c0bc1436d069b46497e7d7d42.jpg)
![stick ranger hacked arcade pre hack stick ranger hacked arcade pre hack](https://oyster.ignimgs.com/mediawiki/apis.ign.com/ratchet-and-clank-rift-apart/c/cd/Ratchet_and_Clank_-_Ratchet_and_Clank_-_Walkthrough_-_Find_Clank_2021-05-25_19-30-38.png)
When you’re running a game, even a published game, you have to make creative choices. And the thing is, there are elements of both even if you prefer one or the other. Some GMs love putting on a show for their friends. The thing is, GMing really comes down to two things: performance art and creative endeavor. It starts simple enough with modifying an adventure or making their own dungeon. But then, there’s the ones who want to create their own stuff. There’s the ones that are casual about it and just want to run fun games using published modules and then go home and not worry about gaming for a week. Really, when you get down to it, there’s two types of GMs in the world. See, here’s the thing: every GM eventually wants to be a game designer. So, not having enough time is a good excuse and I’m grateful to have it. Even if I had the time to answer everyone’s requests, I have so much better s$&% to do in my life that I wouldn’t. Now, I would LOVE to have the time to answer everyone’s requests – no, wait, that’s a lie. I also have to put up with constant inquiries and requests. It’s not enough that, week after week, I post literally thousands of words of solid gold gaming advice here on this site.